- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
36 lines
992 B
C++
36 lines
992 B
C++
#pragma once
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#include "app/AppManifest.h"
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#include "Bundle.h"
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#include "Pubsub.h"
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#include "service/ServiceManifest.h"
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#include <memory>
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namespace tt::service::loader {
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typedef struct Loader Loader;
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/**
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* @brief Start an app
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* @param[in] id application name or id
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* @param[in] parameters optional parameters to pass onto the application
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*/
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void startApp(const std::string& id, const std::shared_ptr<const Bundle>& _Nullable parameters = nullptr);
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/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
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void stopApp();
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/** @return the currently running app context (it is only ever null before the splash screen is shown) */
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std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext();
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/** @return the currently running app (it is only ever null before the splash screen is shown) */
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std::shared_ptr<app::App> _Nullable getCurrentApp();
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/**
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* @brief PubSub for LoaderEvent
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*/
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std::shared_ptr<PubSub> getPubsub();
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} // namespace
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