- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#include "app/ManifestRegistry.h"
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#include "Assets.h"
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#include "Check.h"
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#include "service/loader/Loader.h"
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#include "lvgl/Toolbar.h"
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#include "lvgl.h"
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#include <algorithm>
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namespace tt::app::settings {
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static void onAppPressed(lv_event_t* e) {
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const auto* manifest = static_cast<const AppManifest*>(lv_event_get_user_data(e));
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service::loader::startApp(manifest->id);
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}
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static void createWidget(const std::shared_ptr<AppManifest>& manifest, void* parent) {
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tt_check(parent);
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auto* list = (lv_obj_t*)parent;
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const void* icon = !manifest->icon.empty() ? manifest->icon.c_str() : TT_ASSETS_APP_ICON_FALLBACK;
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lv_obj_t* btn = lv_list_add_button(list, icon, manifest->name.c_str());
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lv_obj_add_event_cb(btn, &onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)manifest.get());
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}
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class SettingsApp : public App {
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void onShow(AppContext& app, lv_obj_t* parent) override {
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lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
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lvgl::toolbar_create(parent, app);
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lv_obj_t* list = lv_list_create(parent);
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lv_obj_set_width(list, LV_PCT(100));
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lv_obj_set_flex_grow(list, 1);
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auto manifests = getApps();
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std::sort(manifests.begin(), manifests.end(), SortAppManifestByName);
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for (const auto& manifest: manifests) {
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if (manifest->type == Type::Settings) {
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createWidget(manifest, list);
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}
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}
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}
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};
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extern const AppManifest manifest = {
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.id = "Settings",
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.name = "Settings",
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.icon = TT_ASSETS_APP_ICON_SETTINGS,
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.type = Type::Hidden,
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.createApp = create<SettingsApp>
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};
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} // namespace
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