Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

54 lines
1.6 KiB
C++

#include "app/ManifestRegistry.h"
#include "Assets.h"
#include "Check.h"
#include "service/loader/Loader.h"
#include "lvgl/Toolbar.h"
#include "lvgl.h"
#include <algorithm>
namespace tt::app::settings {
static void onAppPressed(lv_event_t* e) {
const auto* manifest = static_cast<const AppManifest*>(lv_event_get_user_data(e));
service::loader::startApp(manifest->id);
}
static void createWidget(const std::shared_ptr<AppManifest>& manifest, void* parent) {
tt_check(parent);
auto* list = (lv_obj_t*)parent;
const void* icon = !manifest->icon.empty() ? manifest->icon.c_str() : TT_ASSETS_APP_ICON_FALLBACK;
lv_obj_t* btn = lv_list_add_button(list, icon, manifest->name.c_str());
lv_obj_add_event_cb(btn, &onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)manifest.get());
}
class SettingsApp : public App {
void onShow(AppContext& app, lv_obj_t* parent) override {
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lvgl::toolbar_create(parent, app);
lv_obj_t* list = lv_list_create(parent);
lv_obj_set_width(list, LV_PCT(100));
lv_obj_set_flex_grow(list, 1);
auto manifests = getApps();
std::sort(manifests.begin(), manifests.end(), SortAppManifestByName);
for (const auto& manifest: manifests) {
if (manifest->type == Type::Settings) {
createWidget(manifest, list);
}
}
}
};
extern const AppManifest manifest = {
.id = "Settings",
.name = "Settings",
.icon = TT_ASSETS_APP_ICON_SETTINGS,
.type = Type::Hidden,
.createApp = create<SettingsApp>
};
} // namespace