- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
21 lines
426 B
C++
21 lines
426 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include "Bundle.h"
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/**
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* Start the app by its ID and provide:
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* - a title
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* - a text
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*/
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namespace tt::app::inputdialog {
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void start(const std::string& title, const std::string& message, const std::string& prefilled = "");
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/**
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* @return the text that was in the field when OK was pressed, or otherwise empty string
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*/
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std::string getResult(const Bundle& bundle);
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}
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