Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

36 lines
784 B
C++

#pragma once
#include "AppCompatC.h"
#include "AppManifest.h"
#ifdef ESP_PLATFORM
namespace tt::app {
void setElfAppManifest(
const char* name,
const char* _Nullable icon,
CreateData _Nullable createData,
DestroyData _Nullable destroyData,
OnStart _Nullable onStart,
OnStop _Nullable onStop,
OnShow _Nullable onShow,
OnHide _Nullable onHide,
OnResult _Nullable onResult
);
/**
* @return the app ID based on the executable's file path.
*/
std::string getElfAppId(const std::string& filePath);
/**
* @return true when registration was done, false when app was already registered
*/
bool registerElfApp(const std::string& filePath);
std::shared_ptr<App> createElfApp(const std::shared_ptr<AppManifest>& manifest);
}
#endif // ESP_PLATFORM