- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#pragma once
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#include "app/AppManifest.h"
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#include "app/AppInstance.h"
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#include "EventFlag.h"
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#include "MessageQueue.h"
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#include "Pubsub.h"
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#include "Thread.h"
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#include "service/loader/Loader.h"
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#include "RtosCompatSemaphore.h"
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#include <stack>
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#include <utility>
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#include <DispatcherThread.h>
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namespace tt::service::loader {
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// region LoaderEvent
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typedef enum {
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LoaderEventTypeApplicationStarted,
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LoaderEventTypeApplicationShowing,
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LoaderEventTypeApplicationHiding,
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LoaderEventTypeApplicationStopped
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} LoaderEventType;
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struct LoaderEvent {
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LoaderEventType type;
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};
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// endregion LoaderEvent
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// region LoaderMessage
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class LoaderMessageAppStart {
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public:
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std::string id;
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std::shared_ptr<const Bundle> _Nullable parameters;
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LoaderMessageAppStart() = default;
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LoaderMessageAppStart(LoaderMessageAppStart& other) :
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id(other.id),
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parameters(other.parameters) {}
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LoaderMessageAppStart(const std::string& id, std::shared_ptr<const Bundle> parameters) :
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id(id),
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parameters(std::move(parameters))
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{}
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~LoaderMessageAppStart() = default;
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};
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// endregion LoaderMessage
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struct Loader {
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std::shared_ptr<PubSub> pubsubExternal = std::make_shared<PubSub>();
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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std::stack<std::shared_ptr<app::AppInstance>> appStack;
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/** The dispatcher thread needs a callstack large enough to accommodate all the dispatched methods.
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* This includes full LVGL redraw via Gui::redraw()
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*/
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std::unique_ptr<DispatcherThread> dispatcherThread = std::make_unique<DispatcherThread>("loader_dispatcher", 6144); // Files app requires ~5k
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};
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} // namespace
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