Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

26 lines
731 B
C

#include "tt_app_manifest.h"
#include "tt_lvgl_toolbar.h"
/**
* Note: LVGL and Tactility methods need to be exposed manually from TactilityC/Source/tt_init.cpp
* Only C is supported for now (C++ symbols fail to link)
*/
static void onShow(AppContextHandle context, void* data, lv_obj_t* parent) {
lv_obj_t* toolbar = tt_lvgl_toolbar_create(parent, context);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
lv_obj_t* label = lv_label_create(parent);
lv_label_set_text(label, "Hello, world!");
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
}
ExternalAppManifest manifest = {
.name = "Hello World",
.onShow = onShow
};
int main(int argc, char* argv[]) {
tt_app_register(&manifest);
return 0;
}