- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
26 lines
731 B
C
26 lines
731 B
C
#include "tt_app_manifest.h"
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#include "tt_lvgl_toolbar.h"
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/**
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* Note: LVGL and Tactility methods need to be exposed manually from TactilityC/Source/tt_init.cpp
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* Only C is supported for now (C++ symbols fail to link)
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*/
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static void onShow(AppContextHandle context, void* data, lv_obj_t* parent) {
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lv_obj_t* toolbar = tt_lvgl_toolbar_create(parent, context);
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lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
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lv_obj_t* label = lv_label_create(parent);
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lv_label_set_text(label, "Hello, world!");
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lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
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}
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ExternalAppManifest manifest = {
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.name = "Hello World",
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.onShow = onShow
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};
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int main(int argc, char* argv[]) {
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tt_app_register(&manifest);
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return 0;
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}
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