Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

87 lines
2.5 KiB
C++

#pragma once
#include "CoreTypes.h"
#include "RtosCompatTimers.h"
#include <memory>
namespace tt {
class Timer {
private:
TimerHandle_t timerHandle;
public:
typedef void (*Callback)(std::shared_ptr<void> context);
typedef void (*PendingCallback)(void* context, uint32_t arg);
Callback callback;
std::shared_ptr<void> callbackContext;
typedef enum {
TypeOnce = 0, ///< One-shot timer.
TypePeriodic = 1 ///< Repeating timer.
} Type;
/**
* @param[in] type The timer type
* @param[in] callback The callback function
* @param callbackContext The callback context
*/
Timer(Type type, Callback callback, std::shared_ptr<void> callbackContext);
~Timer();
/** Start timer
* @warning This is asynchronous call, real operation will happen as soon as timer service process this request.
* @param[in] ticks The interval in ticks
* @return success result
*/
bool start(uint32_t intervalTicks);
/** Restart timer with previous timeout value
* @warning This is asynchronous call, real operation will happen as soon as timer service process this request.
* @param[in] ticks The interval in ticks
* @return success result
*/
bool restart(uint32_t intervalTicks);
/** Stop timer
* @warning This is asynchronous call, real operation will happen as soon as timer service process this request.
* @return success result
*/
bool stop();
/** Is timer running
* @warning This cal may and will return obsolete timer state if timer commands are still in the queue. Please read FreeRTOS timer documentation first.
* @return true when running
*/
bool isRunning();
/** Get timer expire time
* @return expire tick
*/
uint32_t getExpireTime();
/**
* Calls xTimerPendFunctionCall internally.
* @param[in] callback the function to call
* @param[in] callbackContext the first function argument
* @param[in] callbackArg the second function argument
* @param[in] timeout the function timeout (must set to 0 in ISR mode)
*/
bool setPendingCallback(PendingCallback callback, void* callbackContext, uint32_t callbackArg, TickType_t timeout);
typedef enum {
TimerThreadPriorityNormal, /**< Lower then other threads */
TimerThreadPriorityElevated, /**< Same as other threads */
} ThreadPriority;
/** Set Timer thread priority
* @param[in] priority The priority
*/
void setThreadPriority(ThreadPriority priority);
};
} // namespace