Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
/**
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* @brief key-value storage for general purpose.
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* Maps strings on a fixed set of data types.
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*/
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#pragma once
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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namespace tt {
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/**
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* A dictionary that maps keys (strings) onto several atomary types.
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*/
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class Bundle {
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private:
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typedef uint32_t Hash;
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typedef enum {
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TypeBool,
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TypeInt32,
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TypeString,
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} Type;
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typedef struct {
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Type type;
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union {
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bool value_bool;
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int32_t value_int32;
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};
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std::string value_string;
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} Value;
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std::unordered_map<std::string, Value> entries;
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public:
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Bundle() = default;
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Bundle(const Bundle& bundle) {
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this->entries = bundle.entries;
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}
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bool getBool(const std::string& key) const;
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int32_t getInt32(const std::string& key) const;
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std::string getString(const std::string& key) const;
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bool hasBool(const std::string& key) const;
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bool hasInt32(const std::string& key) const;
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bool hasString(const std::string& key) const;
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bool optBool(const std::string& key, bool& out) const;
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bool optInt32(const std::string& key, int32_t& out) const;
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bool optString(const std::string& key, std::string& out) const;
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void putBool(const std::string& key, bool value);
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void putInt32(const std::string& key, int32_t value);
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void putString(const std::string& key, const std::string& value);
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};
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} // namespace
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