Ken Van Hoeylandt bf91e7530d
Time & date, system events and much more (#152)
## Time & Date
- Added time to statusbar widget
- Added Time & Date Settings app
- Added TimeZone app for selecting TimeZone
- Added `tt::time` namespace with timezone code

## Other changes

- Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes)
- Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance.
- Moved `lowercase()` function to new namespace: `tt::string`
- Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz)
- Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app)
- Suppress T-Deck keystroke debugging to debug level (privacy issue)
- Improved SDL dependency wiring in various `CMakeLists.txt`
- `Loader` service had some variables renamed to the newer C++ style (from previous C style)
2025-01-10 23:44:32 +01:00

177 lines
4.6 KiB
C++

#include "Tactility.h"
#include "service/gui/Gui_i.h"
#include "service/loader/Loader_i.h"
#include "lvgl/LvglSync.h"
#include "RtosCompat.h"
#include "lvgl/Style.h"
#include "lvgl/Statusbar.h"
namespace tt::service::gui {
#define TAG "gui"
// Forward declarations
void redraw(Gui*);
static int32_t guiMain(TT_UNUSED void* p);
Gui* gui = nullptr;
void onLoaderMessage(const void* message, TT_UNUSED void* context) {
auto* event = static_cast<const loader::LoaderEvent*>(message);
if (event->type == loader::LoaderEventTypeApplicationShowing) {
app::AppContext& app = event->app_showing.app;
const app::AppManifest& app_manifest = app.getManifest();
showApp(app, app_manifest.onShow, app_manifest.onHide);
} else if (event->type == loader::LoaderEventTypeApplicationHiding) {
hideApp();
}
}
Gui* gui_alloc() {
auto* instance = new Gui();
tt_check(instance != nullptr);
instance->thread = new Thread(
"gui",
4096, // Last known minimum was 2800 for launching desktop
&guiMain,
nullptr
);
instance->loader_pubsub_subscription = tt_pubsub_subscribe(loader::getPubsub(), &onLoaderMessage, instance);
tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS));
instance->keyboardGroup = lv_group_create();
auto* screen_root = lv_scr_act();
lvgl::obj_set_style_bg_blacken(screen_root);
lv_obj_t* vertical_container = lv_obj_create(screen_root);
lv_obj_set_size(vertical_container, LV_PCT(100), LV_PCT(100));
lv_obj_set_flex_flow(vertical_container, LV_FLEX_FLOW_COLUMN);
lvgl::obj_set_style_no_padding(vertical_container);
lvgl::obj_set_style_bg_blacken(vertical_container);
instance->statusbarWidget = lvgl::statusbar_create(vertical_container);
auto* app_container = lv_obj_create(vertical_container);
lvgl::obj_set_style_no_padding(app_container);
lv_obj_set_style_border_width(app_container, 0, 0);
lvgl::obj_set_style_bg_blacken(app_container);
lv_obj_set_width(app_container, LV_PCT(100));
lv_obj_set_flex_grow(app_container, 1);
lv_obj_set_flex_flow(app_container, LV_FLEX_FLOW_COLUMN);
instance->appRootWidget = app_container;
lvgl::unlock();
return instance;
}
void gui_free(Gui* instance) {
tt_assert(instance != nullptr);
delete instance->thread;
lv_group_delete(instance->keyboardGroup);
tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS));
lv_group_del(instance->keyboardGroup);
lvgl::unlock();
delete instance;
}
void lock() {
tt_assert(gui);
tt_check(gui->mutex.acquire(configTICK_RATE_HZ) == TtStatusOk);
}
void unlock() {
tt_assert(gui);
tt_check(gui->mutex.release() == TtStatusOk);
}
void requestDraw() {
tt_assert(gui);
ThreadId thread_id = gui->thread->getId();
thread_flags_set(thread_id, GUI_THREAD_FLAG_DRAW);
}
void showApp(app::AppContext& app, ViewPortShowCallback on_show, ViewPortHideCallback on_hide) {
lock();
tt_check(gui->appViewPort == nullptr);
gui->appViewPort = view_port_alloc(app, on_show, on_hide);
unlock();
requestDraw();
}
void hideApp() {
lock();
ViewPort* view_port = gui->appViewPort;
tt_check(view_port != nullptr);
// We must lock the LVGL port, because the viewport hide callbacks
// might call LVGL APIs (e.g. to remove the keyboard from the screen root)
tt_check(lvgl::lock(configTICK_RATE_HZ));
view_port_hide(view_port);
lvgl::unlock();
view_port_free(view_port);
gui->appViewPort = nullptr;
unlock();
}
static int32_t guiMain(TT_UNUSED void* p) {
tt_check(gui);
Gui* local_gui = gui;
while (true) {
uint32_t flags = thread_flags_wait(
GUI_THREAD_FLAG_ALL,
TtFlagWaitAny,
TtWaitForever
);
// Process and dispatch draw call
if (flags & GUI_THREAD_FLAG_DRAW) {
thread_flags_clear(GUI_THREAD_FLAG_DRAW);
redraw(local_gui);
}
if (flags & GUI_THREAD_FLAG_EXIT) {
thread_flags_clear(GUI_THREAD_FLAG_EXIT);
break;
}
}
return 0;
}
// region AppManifest
static void start(TT_UNUSED ServiceContext& service) {
gui = gui_alloc();
gui->thread->setPriority(THREAD_PRIORITY_SERVICE);
gui->thread->start();
}
static void stop(TT_UNUSED ServiceContext& service) {
lock();
ThreadId thread_id = gui->thread->getId();
thread_flags_set(thread_id, GUI_THREAD_FLAG_EXIT);
gui->thread->join();
delete gui->thread;
unlock();
gui_free(gui);
}
extern const ServiceManifest manifest = {
.id = "Gui",
.onStart = &start,
.onStop = &stop
};
// endregion
} // namespace