- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
33 lines
798 B
C++
33 lines
798 B
C++
#include "tt_app_manifest.h"
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#include <Check.h>
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#include <app/ElfApp.h>
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#include <app/AppCompatC.h>
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#define TAG "tt_app"
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extern "C" {
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void tt_app_register(
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const ExternalAppManifest* manifest
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) {
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#ifdef ESP_PLATFORM
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tt_assert((manifest->createData == nullptr) == (manifest->destroyData == nullptr));
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tt::app::setElfAppManifest(
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manifest->name,
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manifest->icon,
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(tt::app::CreateData)manifest->createData,
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(tt::app::DestroyData)manifest->destroyData,
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(tt::app::OnStart)manifest->onStart,
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(tt::app::OnStop)manifest->onStop,
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(tt::app::OnShow)manifest->onShow,
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(tt::app::OnHide)manifest->onHide,
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(tt::app::OnResult)manifest->onResult
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);
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#else
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tt_crash("TactilityC is intended for PC/Simulator");
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#endif
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}
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}
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