Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

48 lines
990 B
C++

#include "app/files/View.h"
#include "app/files/State.h"
#include "app/AppContext.h"
#include "Assets.h"
#include "service/loader/Loader.h"
#include <memory>
namespace tt::app::files {
#define TAG "files_app"
extern const AppManifest manifest;
class FilesApp : public App {
std::unique_ptr<View> view;
std::shared_ptr<State> state;
public:
FilesApp() {
state = std::make_shared<State>();
view = std::make_unique<View>(state);
}
void onShow(AppContext& appContext, lv_obj_t* parent) override {
view->init(parent);
}
void onResult(AppContext& appContext, Result result, std::unique_ptr<Bundle> bundle) override {
view->onResult(result, std::move(bundle));
}
};
extern const AppManifest manifest = {
.id = "Files",
.name = "Files",
.icon = TT_ASSETS_APP_ICON_FILES,
.type = Type::Hidden,
.createApp = create<FilesApp>
};
void start() {
service::loader::startApp(manifest.id);
}
} // namespace