- Moved all Loader functionality into Loader class - Improvement for Dispatcher construction - Dispatcher and DispatcherThread: you can now specify the timeout when calling `dispatch()`. Default timeout is max timeout.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "Tactility/DispatcherThread.h"
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namespace tt {
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int32_t dispatcherThreadMain(void* context) {
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auto* dispatcherThread = (DispatcherThread*)context;
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dispatcherThread->_threadMain();
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return 0;
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}
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DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
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thread = std::make_unique<Thread>(
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threadName,
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threadStackSize,
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dispatcherThreadMain,
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this
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);
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}
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DispatcherThread::~DispatcherThread() {
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if (thread->getState() != Thread::State::Stopped) {
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stop();
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}
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}
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void DispatcherThread::_threadMain() {
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do {
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/**
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* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
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* This causes the problems with other services doing an update (e.g. Statusbar) and calling into destroyed mutex in the global scope.
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*/
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dispatcher.consume(100 / portTICK_PERIOD_MS);
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} while (!interruptThread);
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}
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void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context, TickType_t timeout) {
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dispatcher.dispatch(function, std::move(context), timeout);
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}
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void DispatcherThread::start() {
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interruptThread = false;
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thread->start();
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}
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void DispatcherThread::stop() {
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interruptThread = true;
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thread->join();
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}
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} |