Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

66 lines
1.7 KiB
C++

/**
* @file Dispatcher.h
*
* Dispatcher is a thread-safe code execution queue.
*/
#pragma once
#include "MessageQueue.h"
#include "Mutex.h"
#include "EventFlag.h"
#include <memory>
#include <queue>
namespace tt {
/**
* A thread-safe way to defer code execution.
* Generally, one task would dispatch the execution,
* while the other thread consumes and executes the work.
*/
class Dispatcher {
public:
typedef void (*Function)(std::shared_ptr<void> data);
private:
struct DispatcherMessage {
Function function;
std::shared_ptr<void> context; // Can't use unique_ptr with void, so we use shared_ptr
DispatcherMessage(Function function, std::shared_ptr<void> context) :
function(function),
context(std::move(context))
{}
~DispatcherMessage() = default;
};
Mutex mutex;
std::queue<std::shared_ptr<DispatcherMessage>> queue;
EventFlag eventFlag;
public:
explicit Dispatcher() = default;
~Dispatcher();
/**
* Queue a function to be consumed elsewhere.
* @param[in] function the function to execute elsewhere
* @param[in] context the data to pass onto the function
*/
void dispatch(Function function, std::shared_ptr<void> context);
/**
* Consume 1 or more dispatched function (if any) until the queue is empty.
* @warning The timeout is only the wait time before consuming the message! It is not a limit to the total execution time when calling this method.
* @param[in] timeout the ticks to wait for a message
* @return the amount of messages that were consumed
*/
uint32_t consume(TickType_t timeout = portMAX_DELAY);
};
} // namespace