Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

43 lines
1.2 KiB
C++

#pragma once
#include "AppManifest.h"
#ifdef ESP_PLATFORM
namespace tt::app {
typedef void* (*CreateData)();
typedef void (*DestroyData)(void* data);
typedef void (*OnCreate)(void* appContext, void* _Nullable data);
typedef void (*OnDestroy)(void* appContext, void* _Nullable data);
typedef void (*OnShow)(void* appContext, void* _Nullable data, lv_obj_t* parent);
typedef void (*OnHide)(void* appContext, void* _Nullable data);
typedef void (*OnResult)(void* appContext, void* _Nullable data, Result result, Bundle* resultData);
void setElfAppManifest(
const char* name,
const char* _Nullable icon,
CreateData _Nullable createData,
DestroyData _Nullable destroyData,
OnCreate _Nullable onCreate,
OnDestroy _Nullable onDestroy,
OnShow _Nullable onShow,
OnHide _Nullable onHide,
OnResult _Nullable onResult
);
/**
* @return the app ID based on the executable's file path.
*/
std::string getElfAppId(const std::string& filePath);
/**
* @return true when registration was done, false when app was already registered
*/
bool registerElfApp(const std::string& filePath);
std::shared_ptr<App> createElfApp(const std::shared_ptr<AppManifest>& manifest);
}
#endif // ESP_PLATFORM