Tactiliest/TactilityC/Source/tt_service_loader.cpp
Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

21 lines
523 B
C++

#include "tt_service_loader.h"
#include <Bundle.h>
#include <service/loader/Loader.h>
extern "C" {
void tt_service_loader_start_app(const char* id, BundleHandle _Nullable bundle) {
auto shared_bundle = std::shared_ptr<tt::Bundle>((tt::Bundle*)bundle);
tt::service::loader::startApp(id, std::move(shared_bundle));
}
void tt_service_loader_stop_app() {
tt::service::loader::stopApp();
}
AppContextHandle tt_service_loader_get_current_app() {
return tt::service::loader::getCurrentAppContext().get();
}
}