- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
54 lines
2.0 KiB
C
54 lines
2.0 KiB
C
#pragma once
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#include "tt_bundle.h"
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#include <lvgl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Important: These values must map to tt::app::Result values exactly */
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typedef enum {
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AppResultOk = 0,
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AppResultCancelled = 1,
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AppResultError = 2
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} Result;
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typedef void* AppContextHandle;
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/** Important: These function types must map to t::app types exactly */
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typedef void* (*AppCreateData)();
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typedef void (*AppDestroyData)(void* data);
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typedef void (*AppOnStart)(AppContextHandle app, void* _Nullable data);
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typedef void (*AppOnStop)(AppContextHandle app, void* _Nullable data);
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typedef void (*AppOnShow)(AppContextHandle app, void* _Nullable data, lv_obj_t* parent);
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typedef void (*AppOnHide)(AppContextHandle app, void* _Nullable data);
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typedef void (*AppOnResult)(AppContextHandle app, void* _Nullable data, Result result, BundleHandle resultData);
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typedef struct {
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/** The application's human-readable name */
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const char* name;
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/** The application icon (you can use LV_SYMBOL_* too) */
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const char* _Nullable icon;
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/** The application can allocate data to re-use later (e.g. struct with state) */
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AppCreateData _Nullable createData;
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/** If createData is specified, this one must be specified too */
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AppDestroyData _Nullable destroyData;
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/** Called when the app is launched (started) */
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AppOnStart _Nullable onStart;
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/** Called when the app is exited (stopped) */
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AppOnStop _Nullable onStop;
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/** Called when the app is about to be shown to the user (app becomes visible) */
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AppOnShow _Nullable onShow;
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/** Called when the app is about to be invisible to the user (e.g. other app was launched by this app, and this app goes to the background) */
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AppOnHide _Nullable onHide;
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/** Called when the app receives a result after launching another app */
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AppOnResult _Nullable onResult;
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} ExternalAppManifest;
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/** This is used to register the manifest of an external app. */
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void tt_app_register(const ExternalAppManifest* manifest);
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#ifdef __cplusplus
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}
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#endif |