Tactiliest/TactilityC/Source/tt_app_manifest.cpp
Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

33 lines
798 B
C++

#include "tt_app_manifest.h"
#include <Check.h>
#include <app/ElfApp.h>
#include <app/AppCompatC.h>
#define TAG "tt_app"
extern "C" {
void tt_app_register(
const ExternalAppManifest* manifest
) {
#ifdef ESP_PLATFORM
tt_assert((manifest->createData == nullptr) == (manifest->destroyData == nullptr));
tt::app::setElfAppManifest(
manifest->name,
manifest->icon,
(tt::app::CreateData)manifest->createData,
(tt::app::DestroyData)manifest->destroyData,
(tt::app::OnStart)manifest->onStart,
(tt::app::OnStop)manifest->onStop,
(tt::app::OnShow)manifest->onShow,
(tt::app::OnHide)manifest->onHide,
(tt::app::OnResult)manifest->onResult
);
#else
tt_crash("TactilityC is intended for PC/Simulator");
#endif
}
}