- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
45 lines
998 B
C++
45 lines
998 B
C++
#pragma once
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#include "MessageQueue.h"
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#include "Mutex.h"
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#include "Pubsub.h"
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#include "service/gui/Gui.h"
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#include <cstdio>
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#include <lvgl.h>
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namespace tt::service::gui {
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#define GUI_THREAD_FLAG_DRAW (1 << 0)
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#define GUI_THREAD_FLAG_INPUT (1 << 1)
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#define GUI_THREAD_FLAG_EXIT (1 << 2)
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#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT | GUI_THREAD_FLAG_EXIT)
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/** Gui structure */
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struct Gui {
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// Thread and lock
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Thread* thread = nullptr;
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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PubSubSubscription* loader_pubsub_subscription = nullptr;
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// Layers and Canvas
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lv_obj_t* appRootWidget = nullptr;
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lv_obj_t* statusbarWidget = nullptr;
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// App-specific
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std::shared_ptr<app::AppContext> appToRender = nullptr;
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lv_obj_t* _Nullable keyboard = nullptr;
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lv_group_t* keyboardGroup = nullptr;
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};
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/** Update GUI, request redraw */
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void requestDraw();
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/** Lock GUI */
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void lock();
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/** Unlock GUI */
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void unlock();
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} // namespace
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