Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

42 lines
963 B
C++

#pragma once
#include "./State.h"
#include "app/AppManifest.h"
#include <lvgl.h>
#include <memory>
namespace tt::app::files {
class View {
std::shared_ptr<State> state;
lv_obj_t* dir_entry_list = nullptr;
lv_obj_t* action_list = nullptr;
lv_obj_t* navigate_up_button = nullptr;
void showActionsForDirectory();
void showActionsForFile();
void viewFile(const std::string&path, const std::string&filename);
void createDirEntryWidget(lv_obj_t* parent, struct dirent& dir_entry);
void onNavigate();
public:
explicit View(const std::shared_ptr<State>& state) : state(state) {}
void init(lv_obj_t* parent);
void update();
void onNavigateUpPressed();
void onDirEntryPressed(uint32_t index);
void onDirEntryLongPressed(int32_t index);
void onRenamePressed();
void onDeletePressed();
void onDirEntryListScrollBegin();
void onResult(Result result, std::unique_ptr<Bundle> bundle);
};
}