- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
42 lines
963 B
C++
42 lines
963 B
C++
#pragma once
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#include "./State.h"
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#include "app/AppManifest.h"
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#include <lvgl.h>
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#include <memory>
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namespace tt::app::files {
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class View {
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std::shared_ptr<State> state;
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lv_obj_t* dir_entry_list = nullptr;
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lv_obj_t* action_list = nullptr;
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lv_obj_t* navigate_up_button = nullptr;
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void showActionsForDirectory();
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void showActionsForFile();
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void viewFile(const std::string&path, const std::string&filename);
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void createDirEntryWidget(lv_obj_t* parent, struct dirent& dir_entry);
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void onNavigate();
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public:
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explicit View(const std::shared_ptr<State>& state) : state(state) {}
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void init(lv_obj_t* parent);
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void update();
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void onNavigateUpPressed();
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void onDirEntryPressed(uint32_t index);
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void onDirEntryLongPressed(int32_t index);
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void onRenamePressed();
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void onDeletePressed();
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void onDirEntryListScrollBegin();
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void onResult(Result result, std::unique_ptr<Bundle> bundle);
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};
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}
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