- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
#pragma once
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#include "Bundle.h"
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#include "Mutex.h"
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#include "app/AppContext.h"
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#include "app/AppManifest.h"
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#include "app/ElfApp.h"
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#include <memory>
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#include <utility>
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namespace tt::app {
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typedef enum {
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StateInitial, // App is being activated in loader
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StateStarted, // App is in memory
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StateShowing, // App view is created
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StateHiding, // App view is destroyed
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StateStopped // App is not in memory
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} State;
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/**
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* Thread-safe app instance.
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*/
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class AppInstance : public AppContext {
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private:
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Mutex mutex = Mutex(Mutex::Type::Normal);
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const std::shared_ptr<AppManifest> manifest;
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State state = StateInitial;
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Flags flags = { .showStatusbar = true };
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/** @brief Optional parameters to start the app with
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* When these are stored in the app struct, the struct takes ownership.
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* Do not mutate after app creation.
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*/
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std::shared_ptr<const tt::Bundle> _Nullable parameters;
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/** @brief @brief Contextual data related to the running app's instance
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* The app can attach its data to this.
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* The lifecycle is determined by the on_start and on_stop methods in the AppManifest.
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* These manifest methods can optionally allocate/free data that is attached here.
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*/
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std::shared_ptr<void> _Nullable data;
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std::shared_ptr<App> app;
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static std::shared_ptr<app::App> createApp(
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const std::shared_ptr<app::AppManifest>& manifest
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) {
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if (manifest->location.isInternal()) {
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tt_assert(manifest->createApp != nullptr);
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return manifest->createApp();
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} else if (manifest->location.isExternal()) {
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if (manifest->createApp != nullptr) {
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TT_LOG_W("", "Manifest specifies createApp, but this is not used with external apps");
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}
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#ifdef ESP_PLATFORM
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return app::createElfApp(manifest);
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#else
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tt_crash("not supported");
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#endif
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} else {
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tt_crash("not implemented");
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}
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}
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public:
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explicit AppInstance(const std::shared_ptr<AppManifest>& manifest) :
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manifest(manifest),
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app(createApp(manifest))
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{}
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AppInstance(const std::shared_ptr<AppManifest>& manifest, std::shared_ptr<const Bundle> parameters) :
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manifest(manifest),
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parameters(std::move(parameters)),
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app(createApp(manifest)) {}
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~AppInstance() override = default;
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void setState(State state);
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State getState() const;
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const AppManifest& getManifest() const override;
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Flags getFlags() const;
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void setFlags(Flags flags);
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Flags& mutableFlags() { return flags; } // TODO: locking mechanism
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std::shared_ptr<const Bundle> getParameters() const override;
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std::unique_ptr<Paths> getPaths() const override;
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std::shared_ptr<App> getApp() const override { return app; }
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};
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} // namespace
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