Ken Van Hoeylandt 85e26636a3
C++ conversion (#80)
Converted project to C++
2024-11-22 20:26:08 +01:00

103 lines
2.4 KiB
C++

#include "App_i.h"
namespace tt {
#define TAG "app"
void AppInstance::setState(AppState newState) {
mutex.acquire(TtWaitForever);
state = newState;
mutex.release();
}
AppState AppInstance::getState() {
mutex.acquire(TtWaitForever);
auto result = state;
mutex.release();
return result;
}
/** TODO: Make this thread-safe.
* In practice, the bundle is writeable, so someone could be writing to it
* while it is being accessed from another thread.
* Consider creating MutableBundle vs Bundle.
* Consider not exposing bundle, but expose `app_get_bundle_int(key)` methods with locking in it.
*/
const AppManifest& AppInstance::getManifest() {
return manifest;
}
AppFlags AppInstance::getFlags() {
mutex.acquire(TtWaitForever);
auto result = flags;
mutex.release();
return result;
}
void AppInstance::setFlags(AppFlags newFlags) {
mutex.acquire(TtWaitForever);
flags = newFlags;
mutex.release();
}
_Nullable void* AppInstance::getData() {
mutex.acquire(TtWaitForever);
auto result = data;
mutex.release();
return result;
}
void AppInstance::setData(void* newData) {
mutex.acquire(TtWaitForever);
data = newData;
mutex.release();
}
const Bundle& AppInstance::getParameters() {
return parameters;
}
App tt_app_alloc(const AppManifest& manifest, const Bundle& parameters) {
auto* instance = new AppInstance(manifest, parameters);
return static_cast<App>(instance);
}
void tt_app_free(App app) {
auto* instance = static_cast<AppInstance*>(app);
delete instance;
}
void tt_app_set_state(App app, AppState state) {
static_cast<AppInstance*>(app)->setState(state);
}
AppState tt_app_get_state(App app) {
return static_cast<AppInstance*>(app)->getState();
}
const AppManifest& tt_app_get_manifest(App app) {
return static_cast<AppInstance*>(app)->getManifest();
}
AppFlags tt_app_get_flags(App app) {
return static_cast<AppInstance*>(app)->getFlags();
}
void tt_app_set_flags(App app, AppFlags flags) {
return static_cast<AppInstance*>(app)->setFlags(flags);
}
void* tt_app_get_data(App app) {
return static_cast<AppInstance*>(app)->getData();
}
void tt_app_set_data(App app, void* data) {
return static_cast<AppInstance*>(app)->setData(data);
}
const Bundle& tt_app_get_parameters(App app) {
return static_cast<AppInstance*>(app)->getParameters();
}
} // namespace