Tactiliest/Tactility/Source/app/AppInstance.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

58 lines
1.3 KiB
C++

#include "Tactility/app/AppInstance.h"
#include "Tactility/app/AppInstancePaths.h"
namespace tt::app {
#define TAG "app"
void AppInstance::setState(State newState) {
mutex.lock();
state = newState;
mutex.unlock();
}
State AppInstance::getState() const {
mutex.lock();
auto result = state;
mutex.unlock();
return result;
}
/** TODO: Make this thread-safe.
* In practice, the bundle is writeable, so someone could be writing to it
* while it is being accessed from another thread.
* Consider creating MutableBundle vs Bundle.
* Consider not exposing bundle, but expose `app_get_bundle_int(key)` methods with locking in it.
*/
const AppManifest& AppInstance::getManifest() const {
assert(manifest != nullptr);
return *manifest;
}
Flags AppInstance::getFlags() const {
mutex.lock();
auto result = flags;
mutex.unlock();
return result;
}
void AppInstance::setFlags(Flags newFlags) {
mutex.lock();
flags = newFlags;
mutex.unlock();
}
std::shared_ptr<const Bundle> AppInstance::getParameters() const {
mutex.lock();
std::shared_ptr<const Bundle> result = parameters;
mutex.unlock();
return result;
}
std::unique_ptr<Paths> AppInstance::getPaths() const {
assert(manifest != nullptr);
return std::make_unique<AppInstancePaths>(*manifest);
}
} // namespace