Tactiliest/CMakeLists.txt
Ken Van Hoeylandt faab6d825f
Merge develop into main (#339)
- Update ILI9341 driver to v2.0.1
- Lots of code cleanup for apps
- Refactor app "type" into "category" and added flags to the manifest (for show/hide statusbar and for hidden apps)
- Rename some ElfApp-related functionality and improved the way the static data was managed
- Rename "filebrowser" to "files"
- Added cstring functions to tt_init.cpp
- Minor fix in Boot app
- Updated external apps for SDK changes
2025-09-17 23:42:49 +02:00

111 lines
3.5 KiB
CMake

cmake_minimum_required(VERSION 3.20)
add_definitions(-DTT_DEBUG)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
include("Buildscripts/logo.cmake")
if (NOT WIN32)
string(ASCII 27 Esc)
set(ColorReset "${Esc}[m")
set(Cyan "${Esc}[36m")
else ()
set(ColorReset "")
set(Cyan "")
endif ()
file(READ version.txt TACTILITY_VERSION)
add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
if (DEFINED ENV{ESP_IDF_VERSION})
message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
include("Buildscripts/board.cmake")
init_tactility_globals("sdkconfig")
get_property(TACTILITY_BOARD_PROJECT GLOBAL PROPERTY TACTILITY_BOARD_PROJECT)
set(COMPONENTS App)
set(EXTRA_COMPONENT_DIRS
"App"
"Boards/${TACTILITY_BOARD_PROJECT}"
"Drivers"
"Tactility"
"TactilityC"
"TactilityCore"
"Libraries/esp_lvgl_port"
"Libraries/elf_loader"
"Libraries/lvgl"
"Libraries/lv_screenshot"
"Libraries/minitar"
"Libraries/minmea"
"Libraries/QRCode"
)
set(EXCLUDE_COMPONENTS "Simulator")
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_log_write" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_button_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_dropdown_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_add_button" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_set_flex_flow" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_switch_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND)
else ()
message("Building for sim target")
add_compile_definitions(CONFIG_TT_BOARD_ID="simulator")
add_compile_definitions(CONFIG_TT_BOARD_NAME="Simulator")
endif ()
project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityCore)
add_subdirectory(Boards/Simulator)
endif ()
if (NOT DEFINED ENV{ESP_IDF_VERSION})
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Boards/Simulator/Source CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(Libraries/FreeRTOS-Kernel)
add_subdirectory(Libraries/lv_screenshot)
add_subdirectory(Libraries/QRCode)
add_subdirectory(Libraries/minitar)
add_subdirectory(Libraries/minmea)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
target_include_directories(freertos_kernel
PUBLIC Boards/Simulator/Source # for FreeRTOSConfig.h
)
# EmbedTLS
set(ENABLE_TESTING OFF)
set(ENABLE_PROGRAMS OFF)
add_subdirectory(Libraries/mbedtls)
# Sim app
add_subdirectory(App)
# Tests
add_subdirectory(Tests)
# SDL
add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets
# LVGL
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
target_link_libraries(lvgl PRIVATE SDL2-static)
endif ()