Ken Van Hoeylandt bab3eb19bc
Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
2025-09-22 08:03:21 +02:00

42 lines
774 B
C++

#pragma once
#include <Tactility/Bundle.h>
#include <memory>
namespace tt::app {
// Forward declarations
class App;
class AppPaths;
struct AppManifest;
enum class Result;
typedef union {
struct {
bool hideStatusbar : 1;
};
unsigned char flags;
} Flags;
/**
* The public representation of an application instance.
* @warning Do not store references or pointers to these! You can retrieve them via the service registry.
*/
class AppContext {
protected:
virtual ~AppContext() = default;
public:
virtual const AppManifest& getManifest() const = 0;
virtual std::shared_ptr<const Bundle> getParameters() const = 0;
virtual std::unique_ptr<AppPaths> getPaths() const = 0;
virtual std::shared_ptr<App> getApp() const = 0;
};
}