- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
42 lines
774 B
C++
42 lines
774 B
C++
#pragma once
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#include <Tactility/Bundle.h>
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#include <memory>
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namespace tt::app {
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// Forward declarations
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class App;
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class AppPaths;
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struct AppManifest;
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enum class Result;
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typedef union {
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struct {
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bool hideStatusbar : 1;
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};
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unsigned char flags;
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} Flags;
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/**
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* The public representation of an application instance.
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* @warning Do not store references or pointers to these! You can retrieve them via the service registry.
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*/
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class AppContext {
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protected:
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virtual ~AppContext() = default;
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public:
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virtual const AppManifest& getManifest() const = 0;
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virtual std::shared_ptr<const Bundle> getParameters() const = 0;
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virtual std::unique_ptr<AppPaths> getPaths() const = 0;
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virtual std::shared_ptr<App> getApp() const = 0;
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};
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}
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