Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

79 lines
2.0 KiB
C++

#pragma once
#include "AppContext.h"
#include "Bundle.h"
#include <Mutex.h>
// Forward declarations
typedef struct _lv_obj_t lv_obj_t;
namespace tt::app {
// Forward declarations
class AppContext;
enum class Result;
class App {
private:
Mutex mutex;
struct ResultHolder {
Result result;
std::unique_ptr<Bundle> resultData;
explicit ResultHolder(Result result) : result(result), resultData(nullptr) {}
ResultHolder(Result result, std::unique_ptr<Bundle> resultData) :
result(result),
resultData(std::move(resultData)) {}
};
std::unique_ptr<ResultHolder> resultHolder;
public:
App() = default;
virtual ~App() = default;
virtual void onStart(AppContext& appContext) {}
virtual void onStop(AppContext& appContext) {}
virtual void onShow(AppContext& appContext, lv_obj_t* parent) {}
virtual void onHide(AppContext& appContext) {}
virtual void onResult(AppContext& appContext, Result result, std::unique_ptr<Bundle> _Nullable resultData) {}
Mutex& getMutex() { return mutex; }
bool hasResult() const { return resultHolder != nullptr; }
void setResult(Result result, std::unique_ptr<Bundle> resultData = nullptr) {
auto lockable = getMutex().scoped();
lockable->lock(portMAX_DELAY);
resultHolder = std::make_unique<ResultHolder>(result, std::move(resultData));
}
/**
* Used by system to extract the result data when this application is finished.
* Note that this removes the data from the class!
*/
bool moveResult(Result& outResult, std::unique_ptr<Bundle>& outBundle) {
auto lockable = getMutex().scoped();
lockable->lock(portMAX_DELAY);
if (resultHolder != nullptr) {
outResult = resultHolder->result;
outBundle = std::move(resultHolder->resultData);
resultHolder = nullptr;
return true;
} else {
return false;
}
}
};
template<typename T>
std::shared_ptr<App> create() { return std::shared_ptr<T>(new T); }
}