Ken Van Hoeylandt 8ccba15c25
Simplify LVGL init: move code into Tactility (#208)
The esp_lvgl_port code was duplicated across all boards, so I moved it into the Tactility subproject to simplify the board implementations.
2025-02-08 17:06:16 +01:00

53 lines
1.4 KiB
C++

#pragma once
#include "./SdCard.h"
#include "./i2c/I2c.h"
#include "Tactility/hal/spi/Spi.h"
namespace tt::hal {
typedef bool (*InitBoot)();
class Display;
class Keyboard;
class Power;
typedef std::shared_ptr<Display> (*CreateDisplay)();
typedef std::shared_ptr<Keyboard> (*CreateKeyboard)();
typedef std::shared_ptr<Power> (*CreatePower)();
enum class LvglInit {
Default,
None
};
struct Configuration {
/**
* Called before I2C/SPI/etc is initialized.
* Used for powering on the peripherals manually.
*/
const InitBoot _Nullable initBoot = nullptr;
/** Init behaviour: default (esp_lvgl_port for ESP32, nothing for PC) or None (nothing on any platform). Only used in Tactility, not in TactilityHeadless. */
const LvglInit lvglInit = LvglInit::Default;
/** Display HAL functionality. */
const CreateDisplay _Nullable createDisplay = nullptr;
/** Keyboard HAL functionality. */
const CreateKeyboard _Nullable createKeyboard = nullptr;
/** An optional SD card interface. */
const std::shared_ptr<SdCard> _Nullable sdcard = nullptr;
/** An optional power interface for battery or other power delivery. */
const CreatePower _Nullable power = nullptr;
/** A list of I2C interfaces */
const std::vector<i2c::Configuration> i2c = {};
/** A list of SPI interfaces */
const std::vector<spi::Configuration> spi = {};
};
} // namespace