- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality - Created `Tactility/lvgl/Keyboard.h` as a proxy for the internal `Gui` service. - Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/Check.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/service/gui/Gui.h"
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#include <Tactility/TactilityConfig.h>
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namespace tt::service::gui {
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extern Gui* gui;
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static void show_keyboard(lv_event_t* event) {
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lv_obj_t* target = lv_event_get_current_target_obj(event);
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softwareKeyboardShow(target);
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lv_obj_scroll_to_view(target, LV_ANIM_ON);
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}
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static void hide_keyboard(TT_UNUSED lv_event_t* event) {
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softwareKeyboardHide();
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}
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bool softwareKeyboardIsEnabled() {
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return !lvgl::hardware_keyboard_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
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}
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void softwareKeyboardShow(lv_obj_t* textarea) {
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lock();
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if (gui->keyboard) {
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lv_obj_clear_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
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lv_keyboard_set_textarea(gui->keyboard, textarea);
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}
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unlock();
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}
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void softwareKeyboardHide() {
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lock();
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if (gui->keyboard) {
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lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
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}
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unlock();
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}
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void keyboardAddTextArea(lv_obj_t* textarea) {
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lock();
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tt_check(lvgl::lock(0), "lvgl should already be locked before calling this method");
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if (softwareKeyboardIsEnabled()) {
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lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr);
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}
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// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
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lv_group_add_obj(gui->keyboardGroup, textarea);
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lvgl::software_keyboard_activate(gui->keyboardGroup);
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lvgl::unlock();
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unlock();
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}
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} // namespace
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