Ken Van Hoeylandt 85a6ad3bbe
Keyboard improvements (#240)
- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality
- Created `Tactility/lvgl/Keyboard.h` as a proxy  for the internal `Gui` service.
- Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
2025-03-10 00:21:49 +01:00

45 lines
985 B
C++

#include "Tactility/lvgl/Keyboard.h"
#include "Tactility/service/gui/Gui.h"
namespace tt::lvgl {
static lv_indev_t* keyboard_device = nullptr;
void software_keyboard_show(lv_obj_t* textarea) {
service::gui::softwareKeyboardShow(textarea);
}
void software_keyboard_hide() {
service::gui::softwareKeyboardHide();
}
bool software_keyboard_is_enabled() {
return service::gui::softwareKeyboardIsEnabled();
}
void software_keyboard_activate(lv_group_t* group) {
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, group);
}
}
void software_keyboard_deactivate() {
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, nullptr);
}
}
bool hardware_keyboard_is_available() {
return keyboard_device != nullptr;
}
void hardware_keyboard_set_indev(lv_indev_t* device) {
keyboard_device = device;
}
void keyboard_add_textarea(lv_obj_t* textarea) {
service::gui::keyboardAddTextArea(textarea);
}
}