Tactiliest/TactilityHeadless/Source/service/ServiceInstancePaths.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

50 lines
1.7 KiB
C++

#include "Tactility/service/ServiceInstancePaths.h"
#include "Tactility/Partitions.h"
#define LVGL_PATH_PREFIX std::string("A:/")
#ifdef ESP_PLATFORM
#define PARTITION_PREFIX std::string("/")
#else
#define PARTITION_PREFIX std::string("")
#endif
namespace tt::service {
std::string ServiceInstancePaths::getDataDirectory() const {
return PARTITION_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id;
}
std::string ServiceInstancePaths::getDataDirectoryLvgl() const {
return LVGL_PATH_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id;
}
std::string ServiceInstancePaths::getDataPath(const std::string& childPath) const {
assert(!childPath.starts_with('/'));
return PARTITION_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
}
std::string ServiceInstancePaths::getDataPathLvgl(const std::string& childPath) const {
assert(!childPath.starts_with('/'));
return LVGL_PATH_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
}
std::string ServiceInstancePaths::getSystemDirectory() const {
return PARTITION_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id;
}
std::string ServiceInstancePaths::getSystemDirectoryLvgl() const {
return LVGL_PATH_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id;
}
std::string ServiceInstancePaths::getSystemPath(const std::string& childPath) const {
assert(!childPath.starts_with('/'));
return PARTITION_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
}
std::string ServiceInstancePaths::getSystemPathLvgl(const std::string& childPath) const {
return LVGL_PATH_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
}
}