Tactiliest/Tactility/Source/app/display/DisplaySettings.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

39 lines
883 B
C++

#include "Tactility/app/display/DisplaySettings.h"
#include <Tactility/Preferences.h>
namespace tt::app::display {
tt::Preferences preferences("display");
#define BACKLIGHT_DUTY_KEY "backlight_duty"
#define ROTATION_KEY "rotation"
void setBacklightDuty(uint8_t value) {
preferences.putInt32(BACKLIGHT_DUTY_KEY, (int32_t)value);
}
uint8_t getBacklightDuty() {
int32_t result;
if (preferences.optInt32(BACKLIGHT_DUTY_KEY, result)) {
return (uint8_t)(result % 256);
} else {
return 200;
}
}
void setRotation(lv_display_rotation_t rotation) {
preferences.putInt32(ROTATION_KEY, (int32_t)rotation);
}
lv_display_rotation_t getRotation() {
int32_t rotation;
if (preferences.optInt32(ROTATION_KEY, rotation)) {
return (lv_display_rotation_t)rotation;
} else {
return LV_DISPLAY_ROTATION_0;
}
}
} // namespace