Ken Van Hoeylandt 2345ba6d13
HAL renaming & relocation (#215)
Implemented more consistent naming:
- Moved all HAL devices into their own namespace (and related folder)
- Post-fixed all HAL device names with "Device"
2025-02-09 16:48:23 +01:00

30 lines
814 B
C++

#pragma once
#include <Tactility/hal/keyboard/KeyboardDevice.h>
#include <Tactility/TactilityCore.h>
class SdlKeyboard final : public tt::hal::keyboard::KeyboardDevice {
private:
lv_indev_t* _Nullable handle = nullptr;
public:
std::string getName() const final { return "SDL Keyboard"; }
std::string getDescription() const final { return "SDL keyboard device"; }
bool start(lv_display_t* display) override {
handle = lv_sdl_keyboard_create();
return handle != nullptr;
}
bool stop() override { tt_crash("Not supported"); }
bool isAttached() const override { return true; }
lv_indev_t* _Nullable getLvglIndev() override { return handle; }
};
std::shared_ptr<tt::hal::keyboard::KeyboardDevice> createKeyboard() {
return std::make_shared<SdlKeyboard>();
}