141 lines
4.7 KiB
CMake
141 lines
4.7 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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add_definitions(-DTT_DEBUG)
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if (DEFINED ENV{ESP_IDF_VERSION})
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message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}")
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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add_definitions(-DESP_TARGET)
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add_compile_definitions(ESP_TARGET)
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add_definitions(-DARDUINO_M5STACK_CORE2)
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add_compile_definitions(ARDUINO_M5STACK_CORE2)
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set(COMPONENTS app-esp)
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set(EXTRA_COMPONENT_DIRS
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"boards"
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"app-esp"
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"tactility"
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"tactility-headless"
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"libs/esp_lvgl_port"
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"libs/lvgl"
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"libs/M5Unified"
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"libs/M5GFX"
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)
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# ESP32 boards
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if(NOT "${IDF_TARGET}" STREQUAL "esp32")
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set(EXCLUDE_COMPONENTS "yellow_board_2432s024")
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set(EXCLUDE_COMPONENTS "m5stack_core2")
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set(EXCLUDE_COMPONENTS "m5stack_cores3")
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endif()
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# ESP32-S3 boards
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if(NOT "${IDF_TARGET}" STREQUAL "esp32s3")
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set(EXCLUDE_COMPONENTS "lilygo_tdeck")
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set(EXCLUDE_COMPONENTS "waveshare_s3_touch")
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endif()
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else()
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message("Building for sim target")
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endif()
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project(tactility-root)
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# Defined as regular project for PC and component for ESP
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if (NOT DEFINED ENV{ESP_IDF_VERSION})
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add_subdirectory(tactility)
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add_subdirectory(tactility-headless)
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endif()
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add_subdirectory(tactility-core)
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add_subdirectory(libs/mlib)
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add_subdirectory(libs/lv_screenshot)
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if (NOT DEFINED ENV{ESP_IDF_VERSION})
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set(CMAKE_C_STANDARD 99) # C99 # lvgl officially support C99 and above
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set(CMAKE_CXX_STANDARD 17) # C17
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_C_COMPILER_TARGET}")
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# FreeRTOS
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set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/app-sim/src CACHE STRING "")
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set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
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add_subdirectory(libs/FreeRTOS-Kernel)
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target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
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target_include_directories(freertos_kernel
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PUBLIC app-sim/src # for FreeRTOSConfig.h
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)
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# EmbedTLS
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add_subdirectory(libs/mbedtls)
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# Sim app
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if (NOT DEFINED ENV{SKIP_SDL})
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add_subdirectory(app-sim)
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endif()
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# Tests
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add_subdirectory(tests)
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# SDL & LVGL
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set(LV_CONF_PATH ${PROJECT_SOURCE_DIR}/app-sim/src/lv_conf.h)
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add_subdirectory(libs/lvgl) # Added as idf component for ESP and as library for other targets
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target_include_directories(lvgl
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PUBLIC app-sim/src # for lv_conf.h and lv_drv_conf.h
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)
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# TODO: This is a temporary skipping option for running unit tests
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# TODO: Remove when github action for SDL is working again
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if (NOT DEFINED ENV{SKIP_SDL})
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find_package(SDL2 REQUIRED CONFIG)
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option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF)
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option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF)
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option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF)
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option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF)
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option(LV_USE_FREETYPE "Use freetype lib" OFF)
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add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
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add_compile_definitions($<$<BOOL:${LV_USE_LIBPNG}>:LV_USE_LIBPNG=1>)
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add_compile_definitions($<$<BOOL:${LV_USE_LIBJPEG_TURBO}>:LV_USE_LIBJPEG_TURBO=1>)
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add_compile_definitions($<$<BOOL:${LV_USE_FFMPEG}>:LV_USE_FFMPEG=1>)
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if (LV_USE_DRAW_SDL)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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# Need to install libsdl2-image-dev
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# `sudo apt install libsdl2-image-dev`
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# `brew install sdl2_image`
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find_package(SDL2_image REQUIRED)
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target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS})
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target_link_libraries(app-sim ${SDL2_IMAGE_LIBRARIES})
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endif(LV_USE_DRAW_SDL)
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if (LV_USE_LIBPNG)
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find_package(PNG REQUIRED)
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target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR})
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target_link_libraries(app-sim ${PNG_LIBRARY})
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endif(LV_USE_LIBPNG)
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if (LV_USE_LIBJPEG_TURBO)
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# Need to install libjpeg-turbo8-dev
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# `sudo apt install libjpeg-turbo8-dev`
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# `brew install libjpeg-turbo`
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find_package(JPEG REQUIRED)
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target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS})
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target_link_libraries(app-sim ${JPEG_LIBRARIES})
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endif(LV_USE_LIBJPEG_TURBO)
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if (LV_USE_FFMPEG)
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target_link_libraries(main avformat avcodec avutil swscale)
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endif(LV_USE_FFMPEG)
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if (LV_USE_FREETYPE)
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find_package(Freetype REQUIRED)
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target_link_libraries(app-sim ${FREETYPE_LIBRARIES})
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target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS})
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endif(LV_USE_FREETYPE)
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endif()
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endif()
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