* T-Deck stability and naming improvements * allow main task to clean itself up * remove unused includes * various lvgl improvements * added docs
67 lines
1.5 KiB
C
67 lines
1.5 KiB
C
#include "esp_lvgl_port.h"
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#include "keyboard.h"
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#include "log.h"
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#include "ui/lvgl_sync.h"
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#include <thread.h>
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#define TAG "tdeck_lvgl"
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lv_disp_t* tdeck_init_display();
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void tdeck_enable_backlight();
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bool tdeck_init_touch(esp_lcd_panel_io_handle_t* io_handle, esp_lcd_touch_handle_t* touch_handle);
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bool tdeck_init_lvgl() {
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static lv_disp_t* display = NULL;
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static esp_lcd_panel_io_handle_t touch_io_handle;
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static esp_lcd_touch_handle_t touch_handle;
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// Init LVGL Port library
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const lvgl_port_cfg_t lvgl_cfg = {
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.task_priority = ThreadPriorityHigh,
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.task_stack = 8096,
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.task_affinity = -1, // core pinning
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.task_max_sleep_ms = 500,
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.timer_period_ms = 5
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};
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if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
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TT_LOG_E(TAG, "lvgl port init failed");
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return false;
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}
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// Add display
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display = tdeck_init_display();
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if (display == NULL) {
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TT_LOG_E(TAG, "failed to add display");
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return false;
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}
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// Add touch
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if (!tdeck_init_touch(&touch_io_handle, &touch_handle)) {
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return false;
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}
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const lvgl_port_touch_cfg_t touch_cfg = {
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.disp = display,
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.handle = touch_handle,
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};
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lv_indev_t _Nullable* touch_indev = lvgl_port_add_touch(&touch_cfg);
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if (touch_indev == NULL) {
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TT_LOG_E(TAG, "failed to add touch to lvgl");
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return false;
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}
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// Set syncing functions
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tt_lvgl_sync_set(&lvgl_port_lock, &lvgl_port_unlock);
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keyboard_alloc(display);
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tdeck_enable_backlight();
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return true;
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}
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