Ken Van Hoeylandt 686f7cce83
TactilityCore improvements (#187)
FreeRTOS handles were stored plainly and they were deleted in the destructor of classes.
This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free.

Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function.

The changes affect:
- Thread
- Semaphore
- Mutex
- StreamBuffer
- Timer
- MessageQueue
- EventFlag

Thread  changes:
- Removal of the hack with the `Data` struct
- Thread's main body is now just a private static function inside the class.
- The C functions were relocated to static class members

PubSub changes:
- Refactored pubsub into class
- Renamed files to `PubSub` instead of `Pubsub`
- `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle`

Lockable, ScopedLockable, Mutex:
- Added `lock()` method that locks indefinitely
- Remove deprecated `acquire()` and `release()` methods
- Removed `TtWaitForever` in favour of `portMAX_DELAY`
2025-01-25 17:29:11 +01:00

53 lines
1.0 KiB
C++

#include <Mutex.h>
#include "LvglSync.h"
namespace tt::lvgl {
static Mutex lockMutex;
static bool defaultLock(uint32_t timeoutMillis) {
return lockMutex.lock(timeoutMillis);
}
static void defaultUnlock() {
lockMutex.unlock();
}
static LvglLock lock_singleton = defaultLock;
static LvglUnlock unlock_singleton = defaultUnlock;
void syncSet(LvglLock lock, LvglUnlock unlock) {
lock_singleton = lock;
unlock_singleton = unlock;
}
bool lock(TickType_t timeout) {
return lock_singleton(pdMS_TO_TICKS(timeout == 0 ? portMAX_DELAY : timeout));
}
void unlock() {
unlock_singleton();
}
class LvglSync : public Lockable {
public:
~LvglSync() override = default;
bool lock(TickType_t timeoutTicks) const override {
return tt::lvgl::lock(timeoutTicks);
}
bool unlock() const override {
tt::lvgl::unlock();
return true;
}
};
static std::shared_ptr<Lockable> lvglSync = std::make_shared<LvglSync>();
std::shared_ptr<Lockable> getLvglSyncLockable() {
return lvglSync;
}
} // namespace