- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
#pragma once
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#include "Bundle.h"
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#include <memory>
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namespace tt::app {
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// Forward declarations
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class App;
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class Paths;
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struct AppManifest;
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enum class Result;
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typedef union {
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struct {
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bool showStatusbar : 1;
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};
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unsigned char flags;
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} Flags;
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/**
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* The public representation of an application instance.
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* @warning Do not store references or pointers to these! You can retrieve them via the service registry.
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*/
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class AppContext {
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protected:
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virtual ~AppContext() = default;
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public:
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virtual const AppManifest& getManifest() const = 0;
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virtual std::shared_ptr<const Bundle> getParameters() const = 0;
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virtual std::unique_ptr<Paths> getPaths() const = 0;
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virtual std::shared_ptr<App> getApp() const = 0;
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};
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class Paths {
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public:
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Paths() = default;
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virtual ~Paths() = default;
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/**
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* Returns the directory path for the data location for an app.
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* The data directory is intended to survive OS upgrades.
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* The path will not end with a "/".
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*/
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virtual std::string getDataDirectory() const = 0;
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/**
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* @see getDataDirectory(), but with LVGL prefix.
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*/
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virtual std::string getDataDirectoryLvgl() const = 0;
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/**
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* Returns the full path for an entry inside the data location for an app.
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* The data directory is intended to survive OS upgrades.
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* Configuration data should be stored here.
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* @param[in] childPath the path without a "/" prefix
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*/
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virtual std::string getDataPath(const std::string& childPath) const = 0;
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/**
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* @see getDataPath(), but with LVGL prefix.
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*/
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virtual std::string getDataPathLvgl(const std::string& childPath) const = 0;
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/**
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* Returns the directory path for the system location for an app.
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* The system directory is not intended to survive OS upgrades.
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* You should not store configuration data here.
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* The path will not end with a "/".
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* This is mainly used for core apps (system/boot/settings type).
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*/
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virtual std::string getSystemDirectory() const = 0;
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/**
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* @see getSystemDirectory(), but with LVGL prefix.
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*/
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virtual std::string getSystemDirectoryLvgl() const = 0;
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/**
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* Returns the full path for an entry inside the system location for an app.
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* The data directory is not intended to survive OS upgrades.
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* You should not store configuration data here.
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* This is mainly used for core apps (system/boot/settings type).
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* @param[in] childPath the path without a "/" prefix
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*/
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virtual std::string getSystemPath(const std::string& childPath) const = 0;
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/**
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* @see getSystemPath(), but with LVGL prefix.
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*/
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virtual std::string getSystemPathLvgl(const std::string& childPath) const = 0;
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};
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}
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