Remove dependencies M5Unified and M5GFX because: - Sometimes the release doesn't even compile - The amount of functions is too close to the limit (I recently had to remove some code/dependency to be able to make a build at all) - Graphics performance issue since last update - Touch screen performance issues (not perfect yet, but better) - Compatibility issues with Tactility SPI/I2C versus M5Unified/M5GFX variants.
14 lines
328 B
C++
14 lines
328 B
C++
#pragma once
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#include "hal/Touch.h"
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#include "TactilityCore.h"
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class CoreS3Touch : public tt::hal::Touch {
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private:
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lv_indev_t* _Nullable deviceHandle = nullptr;
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public:
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bool start(lv_display_t* display) override;
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bool stop() override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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};
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