Remove dependencies M5Unified and M5GFX because: - Sometimes the release doesn't even compile - The amount of functions is too close to the limit (I recently had to remove some code/dependency to be able to make a build at all) - Graphics performance issue since last update - Touch screen performance issues (not perfect yet, but better) - Compatibility issues with Tactility SPI/I2C versus M5Unified/M5GFX variants.
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#include "CoreS3Touch.h"
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#include "Log.h"
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#include "driver/i2c.h"
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#include "esp_err.h"
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#include "esp_lcd_touch_ft5x06.h"
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#include "esp_lcd_touch.h"
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#include "esp_lvgl_port.h"
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#define TAG "cores3_touch"
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bool CoreS3Touch::start(lv_display_t* display) {
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TT_LOG_I(TAG, "Starting");
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esp_lcd_panel_io_handle_t ioHandle;
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esp_lcd_touch_handle_t touchHandle;
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esp_lcd_panel_io_i2c_config_t touch_io_config = ESP_LCD_TOUCH_IO_I2C_FT5x06_CONFIG();
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// TODO: Check when ESP-IDF publishes fix (5.3.2 or 5.4.x)
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static_assert(ESP_IDF_VERSION == ESP_IDF_VERSION_VAL(5, 3, 1));
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esp_lcd_new_panel_io_i2c(I2C_NUM_0, &touch_io_config, &ioHandle);
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/*
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if (esp_lcd_new_panel_io_i2c(I2C_NUM_0, &touch_io_config, &ioHandle) != ESP_OK) {
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TT_LOG_E(TAG, "Touch I2C IO init failed");
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return false;
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}
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*/
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esp_lcd_touch_config_t config = {
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.x_max = 320,
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.y_max = 240,
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.rst_gpio_num = GPIO_NUM_NC,
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.int_gpio_num = GPIO_NUM_NC,
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.levels = {
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.reset = 0,
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.interrupt = 0,
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},
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.flags = {
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.swap_xy = 0,
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.mirror_x = 0,
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.mirror_y = 0,
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},
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.process_coordinates = nullptr,
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.interrupt_callback = nullptr,
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.user_data = nullptr,
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.driver_data = nullptr
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};
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if (esp_lcd_touch_new_i2c_ft5x06(ioHandle, &config, &touchHandle) != ESP_OK) {
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TT_LOG_E(TAG, "Driver init failed");
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return false;
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}
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const lvgl_port_touch_cfg_t touch_cfg = {
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.disp = display,
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.handle = touchHandle,
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};
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deviceHandle = lvgl_port_add_touch(&touch_cfg);
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if (deviceHandle == nullptr) {
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TT_LOG_E(TAG, "Adding touch failed");
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return false;
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}
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TT_LOG_I(TAG, "Finished");
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return true;
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}
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bool CoreS3Touch::stop() {
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tt_assert(deviceHandle != nullptr);
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lv_indev_delete(deviceHandle);
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deviceHandle = nullptr;
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return true;
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}
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