Remove dependencies M5Unified and M5GFX because: - Sometimes the release doesn't even compile - The amount of functions is too close to the limit (I recently had to remove some code/dependency to be able to make a build at all) - Graphics performance issue since last update - Touch screen performance issues (not perfect yet, but better) - Compatibility issues with Tactility SPI/I2C versus M5Unified/M5GFX variants.
32 lines
836 B
C++
32 lines
836 B
C++
#include "Log.h"
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#include "Thread.h"
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#include "lvgl/LvglSync.h"
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#include "esp_lvgl_port.h"
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#define TAG "core2"
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// LVGL
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// The minimum task stack seems to be about 3500, but that crashes the wifi app in some scenarios
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// At 4000, it crashes when the fps renderer is available
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#define CORE2_LVGL_TASK_STACK_DEPTH 8192
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bool initLvgl() {
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const lvgl_port_cfg_t lvgl_cfg = {
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.task_priority = tt::THREAD_PRIORITY_RENDER,
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.task_stack = CORE2_LVGL_TASK_STACK_DEPTH,
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.task_affinity = -1, // core pinning
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.task_max_sleep_ms = 500,
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.timer_period_ms = 5
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};
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TT_LOG_D(TAG, "LVGL port init");
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if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
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TT_LOG_E(TAG, "LVGL port init failed");
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return false;
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}
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tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock);
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return true;
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}
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