- Created `tactility-headless` to support ESP32 firmwares that don't require graphics - `tactility` subproject now contains both PC and ESP32 code (to avoid having to split up `tactility` and `tactility-headless` into separate projects, which would result in a very complex dependency tree) - `tactility` subproject is now defined as component for ESP32 and as regular module for PC - Improvements for dispatcher - Added `project-structure.puml` to docs - `Gui` service now depends on `Loader` service instead of the reverse - Added `statusbar_updater` service for updating Wi-Fi and SD card icons
23 lines
820 B
C
23 lines
820 B
C
#include "lvgl_init_i.h"
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#include "preferences.h"
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#include "lvgl.h"
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void tt_lvgl_init(const HardwareConfig* config) {
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SetBacklightDuty set_backlight_duty = config->display.set_backlight_duty;
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if (set_backlight_duty != NULL) {
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int32_t backlight_duty = 200;
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if (!tt_preferences()->opt_int32("display", "backlight_duty", &backlight_duty)) {
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tt_preferences()->put_int32("display", "backlight_duty", backlight_duty);
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}
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int32_t safe_backlight_duty = TT_MIN(backlight_duty, 255);
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set_backlight_duty((uint8_t)safe_backlight_duty);
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}
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int32_t rotation;
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if (tt_preferences()->opt_int32("display", "rotation", &rotation)) {
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if (rotation != LV_DISPLAY_ROTATION_0) {
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lv_disp_set_rotation(lv_disp_get_default(), rotation);
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}
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}
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}
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