Ken Van Hoeylandt 686f7cce83
TactilityCore improvements (#187)
FreeRTOS handles were stored plainly and they were deleted in the destructor of classes.
This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free.

Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function.

The changes affect:
- Thread
- Semaphore
- Mutex
- StreamBuffer
- Timer
- MessageQueue
- EventFlag

Thread  changes:
- Removal of the hack with the `Data` struct
- Thread's main body is now just a private static function inside the class.
- The C functions were relocated to static class members

PubSub changes:
- Refactored pubsub into class
- Renamed files to `PubSub` instead of `Pubsub`
- `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle`

Lockable, ScopedLockable, Mutex:
- Added `lock()` method that locks indefinitely
- Remove deprecated `acquire()` and `release()` methods
- Removed `TtWaitForever` in favour of `portMAX_DELAY`
2025-01-25 17:29:11 +01:00

88 lines
2.1 KiB
C++

/**
* @file MessageQueue.h
*
* MessageQueue is a wrapper for FreeRTOS xQueue functionality.
* There is no additional thread-safety on top of the xQueue functionality,
* so make sure you create a lock if needed.
*/
#pragma once
#include <memory>
#ifdef ESP_PLATFORM
#include "freertos/FreeRTOS.h"
#include "freertos/queue.h"
#else
#include "FreeRTOS.h"
#include "queue.h"
#endif
namespace tt {
/**
* Message Queue implementation.
* Calls can be done from ISR/IRQ mode unless otherwise specified.
*/
class MessageQueue {
private:
struct QueueHandleDeleter {
void operator()(QueueHandle_t handleToDelete) {
vQueueDelete(handleToDelete);
}
};
std::unique_ptr<std::remove_pointer_t<QueueHandle_t>, QueueHandleDeleter> handle;
public:
/** Allocate message queue
* @param[in] capacity Maximum messages in queue
* @param[in] messageSize The size in bytes of a single message
*/
MessageQueue(uint32_t capacity, uint32_t messageSize);
~MessageQueue();
/** Post a message to the queue.
* The message is queued by copy, not by reference.
* @param[in] message A pointer to a message. The message will be copied into a buffer.
* @param[in] timeout
* @return success result
*/
bool put(const void* message, TickType_t timeout);
/** Get message from queue
* @param[out] message A pointer to an already allocated message object
* @param[in] timeout
* @return success result
*/
bool get(void* message, TickType_t timeout);
/**
* @return The maximum amount of messages that can be in the queue at any given time.
*/
uint32_t getCapacity() const;
/**
* @return The size of a single message in bytes
*/
uint32_t getMessageSize() const;
/**
* @return How many messages are currently in the queue.
*/
uint32_t getCount() const;
/**
* @return How many messages can be added to the queue before the put() method starts blocking.
*/
uint32_t getSpace() const;
/** Reset queue (cannot be called in ISR/IRQ mode)
* @return success result
*/
bool reset();
};
} // namespace