Ken Van Hoeylandt 3ea02d912f
Merge develop into main (#167)
- WiFi Connect app is now hidden by default, but accessible at the bottom of the WiFi Manage app when WiFi is turned on.
- WiFi service now turns on WiFi when calling connect() and WiFi is not on.
- Removed `blocking` option for `service::loader::startApp()`. This feature was unused and complex.
- Various apps: Moved private headers into Private/ folder.
- Various apps: created start() function for easy starting.
- Added documentation to all TactilityC APIs
- Refactored various `enum` into `class enum`
- Refactor M5Stack `initBoot()` (but VBus is still 0V for some reason)
2025-01-17 19:37:42 +01:00

150 lines
4.1 KiB
C

#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#ifdef ESP_PLATFORM
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#else
#include "FreeRTOS.h"
#include "task.h"
#endif
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
/** The handle that represents the thread insance */
typedef void* ThreadHandle;
/** The state of a thread instance */
typedef enum {
ThreadStateStopped,
ThreadStateStarting,
ThreadStateRunning,
} ThreadState;
/** The identifier that represents the thread */
typedef TaskHandle_t ThreadId;
/** ThreadCallback Your callback to run in new thread
* @warning never use osThreadExit in Thread
*/
typedef int32_t (*ThreadCallback)(void* context);
/** Thread state change callback called upon thread state change
* @param state new thread state
* @param context callback context
*/
typedef void (*ThreadStateCallback)(ThreadState state, void* context);
typedef enum {
ThreadPriorityNone = 0U, /**< Uninitialized, choose system default */
ThreadPriorityIdle = 1U,
ThreadPriorityLowest = 2U,
ThreadPriorityLow = 3U,
ThreadPriorityNormal = 4U,
ThreadPriorityHigh = 5U,
ThreadPriorityHigher = 6U,
ThreadPriorityHighest = 7U
} ThreadPriority;
/** @return a thread handle that represents a newly allocated thread instance */
ThreadHandle tt_thread_alloc();
/**
* Allocate a thread and provide some common parameters so it's all ready to be started.
* @param[in] name the name of the thread
* @param[in] stackSize the size of the stack in bytes
* @param[in] callback the callback to call from the thread
* @param[in] callbackContext the data to pass to the callback
*/
ThreadHandle tt_thread_alloc_ext(
const char* name,
uint32_t stackSize,
ThreadCallback callback,
void* _Nullable callbackContext
);
/**
* Free up the memory of the thread that is represented by this handle
* @param[in] handle the thread instance handle
*/
void tt_thread_free(ThreadHandle handle);
/**
* Set the name of a thread
* @param[in] handle the thread instance handle
* @param[in] name the name to set
*/
void tt_thread_set_name(ThreadHandle handle, const char* name);
/**
* Set the stack size of the thread (in bytes)
* @param[in] handle the thread instance handle
* @param[in] the size of the thread in bytes
*/
void tt_thread_set_stack_size(ThreadHandle handle, size_t size);
/**
* Set the callback for a thread. This method is executed when the thread is started.
* @param[in] handle the thread instance handle
* @param[in] callback the callback to set
* @param[in] callbackContext the data to pass to the callback
*/
void tt_thread_set_callback(ThreadHandle handle, ThreadCallback callback, void* _Nullable callbackContext);
/**
* Set the priority of a thread
* @param[in] handle the thread instance handle
* @param[in] priority the priority to set
*/
void tt_thread_set_priority(ThreadHandle handle, ThreadPriority priority);
/**
* Set the state callback for a thread
* @param[in] handle the thread instance handle
* @param[in] callback the callback to set
* @param[in] callbackContext the data to pass to the callback
*/
void tt_thread_set_state_callback(ThreadHandle handle, ThreadStateCallback callback, void* _Nullable callbackContext);
/**
* @param[in] handle the thread instance handle
* @return the current state of a thread
*/
ThreadState tt_thread_get_state(ThreadHandle handle);
/**
* Start a thread
* @param[in] handle the thread instance handle
*/
void tt_thread_start(ThreadHandle handle);
/**
* Wait (block) for the thread to finish.
* @param[in] handle the thread instance handle
* @warning make sure you manually interrupt any logic in your thread (e.g. by an EventFlag or boolean+Mutex)
*/
bool tt_thread_join(ThreadHandle handle, TickType_t timeout);
/**
* Get thread id
* @param[in] handle the thread instance handle
* @return the ThreadId of a thread
* */
ThreadId tt_thread_get_id(ThreadHandle handle);
/**
* Get the return code of a thread
* @warning crashes when state is not "stopped"
* @param[in] handle the thread instance handle
* @return the return code of a thread or
*/
int32_t tt_thread_get_return_code(ThreadHandle handle);
#ifdef __cplusplus
}
#endif