Ken Van Hoeylandt 686f7cce83
TactilityCore improvements (#187)
FreeRTOS handles were stored plainly and they were deleted in the destructor of classes.
This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free.

Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function.

The changes affect:
- Thread
- Semaphore
- Mutex
- StreamBuffer
- Timer
- MessageQueue
- EventFlag

Thread  changes:
- Removal of the hack with the `Data` struct
- Thread's main body is now just a private static function inside the class.
- The C functions were relocated to static class members

PubSub changes:
- Refactored pubsub into class
- Renamed files to `PubSub` instead of `Pubsub`
- `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle`

Lockable, ScopedLockable, Mutex:
- Added `lock()` method that locks indefinitely
- Remove deprecated `acquire()` and `release()` methods
- Removed `TtWaitForever` in favour of `portMAX_DELAY`
2025-01-25 17:29:11 +01:00

51 lines
1.4 KiB
C++

#pragma once
#include "EventFlag.h"
#include "MessageQueue.h"
#include "PubSub.h"
#include "RtosCompatSemaphore.h"
#include "Thread.h"
#include "app/AppInstance.h"
#include "app/AppManifest.h"
#include "service/loader/Loader.h"
#include <DispatcherThread.h>
#include <stack>
#include <utility>
namespace tt::service::loader {
// region LoaderMessage
class LoaderMessageAppStart {
public:
std::string id;
std::shared_ptr<const Bundle> _Nullable parameters;
LoaderMessageAppStart() = default;
LoaderMessageAppStart(LoaderMessageAppStart& other) :
id(other.id),
parameters(other.parameters) {}
LoaderMessageAppStart(const std::string& id, std::shared_ptr<const Bundle> parameters) :
id(id),
parameters(std::move(parameters))
{}
~LoaderMessageAppStart() = default;
};
// endregion LoaderMessage
struct Loader {
std::shared_ptr<PubSub> pubsubExternal = std::make_shared<PubSub>();
Mutex mutex = Mutex(Mutex::Type::Recursive);
std::stack<std::shared_ptr<app::AppInstance>> appStack;
/** The dispatcher thread needs a callstack large enough to accommodate all the dispatched methods.
* This includes full LVGL redraw via Gui::redraw()
*/
std::unique_ptr<DispatcherThread> dispatcherThread = std::make_unique<DispatcherThread>("loader_dispatcher", 6144); // Files app requires ~5k
};
} // namespace