FreeRTOS handles were stored plainly and they were deleted in the destructor of classes. This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free. Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function. The changes affect: - Thread - Semaphore - Mutex - StreamBuffer - Timer - MessageQueue - EventFlag Thread changes: - Removal of the hack with the `Data` struct - Thread's main body is now just a private static function inside the class. - The C functions were relocated to static class members PubSub changes: - Refactored pubsub into class - Renamed files to `PubSub` instead of `Pubsub` - `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle` Lockable, ScopedLockable, Mutex: - Added `lock()` method that locks indefinitely - Remove deprecated `acquire()` and `release()` methods - Removed `TtWaitForever` in favour of `portMAX_DELAY`
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include "EventFlag.h"
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#include "MessageQueue.h"
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#include "PubSub.h"
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#include "RtosCompatSemaphore.h"
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#include "Thread.h"
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#include "app/AppInstance.h"
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#include "app/AppManifest.h"
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#include "service/loader/Loader.h"
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#include <DispatcherThread.h>
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#include <stack>
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#include <utility>
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namespace tt::service::loader {
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// region LoaderMessage
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class LoaderMessageAppStart {
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public:
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std::string id;
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std::shared_ptr<const Bundle> _Nullable parameters;
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LoaderMessageAppStart() = default;
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LoaderMessageAppStart(LoaderMessageAppStart& other) :
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id(other.id),
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parameters(other.parameters) {}
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LoaderMessageAppStart(const std::string& id, std::shared_ptr<const Bundle> parameters) :
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id(id),
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parameters(std::move(parameters))
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{}
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~LoaderMessageAppStart() = default;
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};
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// endregion LoaderMessage
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struct Loader {
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std::shared_ptr<PubSub> pubsubExternal = std::make_shared<PubSub>();
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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std::stack<std::shared_ptr<app::AppInstance>> appStack;
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/** The dispatcher thread needs a callstack large enough to accommodate all the dispatched methods.
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* This includes full LVGL redraw via Gui::redraw()
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*/
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std::unique_ptr<DispatcherThread> dispatcherThread = std::make_unique<DispatcherThread>("loader_dispatcher", 6144); // Files app requires ~5k
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};
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} // namespace
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