Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

35 lines
878 B
C++

#pragma once
#include <cstdint>
#include <string>
namespace tt {
/**
* Settings that persist on NVS flash for ESP32.
* On simulator, the settings are only in-memory.
*/
class Preferences {
private:
const char* namespace_;
public:
explicit Preferences(const char* namespace_) {
this->namespace_ = namespace_;
}
bool hasBool(const std::string& key) const;
bool hasInt32(const std::string& key) const;
bool hasString(const std::string& key) const;
bool optBool(const std::string& key, bool& out) const;
bool optInt32(const std::string& key, int32_t& out) const;
bool optString(const std::string& key, std::string& out) const;
void putBool(const std::string& key, bool value);
void putInt32(const std::string& key, int32_t value);
void putString(const std::string& key, const std::string& value);
};
} // namespace