Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

71 lines
2.1 KiB
C++

#include "Tactility/app/ManifestRegistry.h"
#include "Tactility/service/loader/Loader.h"
#include "Tactility/lvgl/Toolbar.h"
#include <Tactility/Assets.h>
#include <Tactility/Check.h>
#include <lvgl.h>
#include <algorithm>
namespace tt::app::applist {
class AppListApp : public App {
private:
static void onAppPressed(lv_event_t* e) {
const auto* manifest = static_cast<const AppManifest*>(lv_event_get_user_data(e));
service::loader::startApp(manifest->id);
}
static void createAppWidget(const std::shared_ptr<AppManifest>& manifest, lv_obj_t* list) {
const void* icon = !manifest->icon.empty() ? manifest->icon.c_str() : TT_ASSETS_APP_ICON_FALLBACK;
lv_obj_t* btn = lv_list_add_button(list, icon, manifest->name.c_str());
lv_obj_add_event_cb(btn, &onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)manifest.get());
}
public:
void onShow(TT_UNUSED AppContext& app, lv_obj_t* parent) override {
auto* toolbar = lvgl::toolbar_create(parent, app);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
lv_obj_t* list = lv_list_create(parent);
lv_obj_set_width(list, LV_PCT(100));
lv_obj_align_to(list, toolbar, LV_ALIGN_OUT_BOTTOM_MID, 0, 0);
auto toolbar_height = lv_obj_get_height(toolbar);
auto parent_content_height = lv_obj_get_content_height(parent);
lv_obj_set_height(list, parent_content_height - toolbar_height);
auto manifests = getApps();
std::sort(manifests.begin(), manifests.end(), SortAppManifestByName);
lv_list_add_text(list, "User");
for (const auto& manifest: manifests) {
if (manifest->type == Type::User) {
createAppWidget(manifest, list);
}
}
lv_list_add_text(list, "System");
for (const auto& manifest: manifests) {
if (manifest->type == Type::System) {
createAppWidget(manifest, list);
}
}
}
};
extern const AppManifest manifest = {
.id = "AppList",
.name = "Apps",
.type = Type::Hidden,
.createApp = create<AppListApp>,
};
} // namespace