Ken Van Hoeylandt 686f7cce83
TactilityCore improvements (#187)
FreeRTOS handles were stored plainly and they were deleted in the destructor of classes.
This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free.

Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function.

The changes affect:
- Thread
- Semaphore
- Mutex
- StreamBuffer
- Timer
- MessageQueue
- EventFlag

Thread  changes:
- Removal of the hack with the `Data` struct
- Thread's main body is now just a private static function inside the class.
- The C functions were relocated to static class members

PubSub changes:
- Refactored pubsub into class
- Renamed files to `PubSub` instead of `Pubsub`
- `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle`

Lockable, ScopedLockable, Mutex:
- Added `lock()` method that locks indefinitely
- Remove deprecated `acquire()` and `release()` methods
- Removed `TtWaitForever` in favour of `portMAX_DELAY`
2025-01-25 17:29:11 +01:00

75 lines
1.4 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <dirent.h>
#include "Mutex.h"
namespace tt::app::files {
class State {
public:
enum PendingAction {
ActionNone,
ActionDelete,
ActionRename
};
private:
Mutex mutex = Mutex(Mutex::Type::Recursive);
std::vector<dirent> dir_entries;
std::string current_path;
std::string selected_child_entry;
PendingAction action = ActionNone;
public:
State();
void freeEntries() {
dir_entries.clear();
}
~State() {
freeEntries();
}
bool setEntriesForChildPath(const std::string& child_path);
bool setEntriesForPath(const std::string& path);
const std::vector<dirent>& lockEntries() const {
mutex.lock();
return dir_entries;
}
void unlockEntries() {
mutex.unlock();
}
bool getDirent(uint32_t index, dirent& dirent);
void setSelectedChildEntry(const std::string& newFile) {
selected_child_entry = newFile;
action = ActionNone;
}
std::string getSelectedChildEntry() const { return selected_child_entry; }
std::string getCurrentPath() const { return current_path; }
std::string getSelectedChildPath() const;
PendingAction getPendingAction() const {
return action;
}
void setPendingAction(PendingAction newAction) {
action = newAction;
}
};
}