- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include "Tactility/lvgl/LvglSync.h"
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#include <Tactility/Mutex.h>
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namespace tt::lvgl {
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static Mutex lockMutex;
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static bool defaultLock(uint32_t timeoutMillis) {
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return lockMutex.lock(timeoutMillis);
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}
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static void defaultUnlock() {
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lockMutex.unlock();
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}
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static LvglLock lock_singleton = defaultLock;
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static LvglUnlock unlock_singleton = defaultUnlock;
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void syncSet(LvglLock lock, LvglUnlock unlock) {
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lock_singleton = lock;
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unlock_singleton = unlock;
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}
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bool lock(TickType_t timeout) {
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return lock_singleton(pdMS_TO_TICKS(timeout == 0 ? portMAX_DELAY : timeout));
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}
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void unlock() {
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unlock_singleton();
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}
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class LvglSync : public Lockable {
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public:
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~LvglSync() override = default;
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bool lock(TickType_t timeoutTicks) const override {
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return tt::lvgl::lock(timeoutTicks);
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}
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bool unlock() const override {
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tt::lvgl::unlock();
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return true;
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}
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};
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static std::shared_ptr<Lockable> lvglSync = std::make_shared<LvglSync>();
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std::shared_ptr<Lockable> getLvglSyncLockable() {
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return lvglSync;
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}
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} // namespace
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