Ken Van Hoeylandt 0f8380e8fe
Merge develop into main (#313)
- Add app path get() functions to `TactilityC`
- Improved `Dispatcher` and `DispatcherThread`
- Improved `PubSub` (type safety)
- Created test for `DispatcherThread` and `PubSub`
- Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit)
- Fixed bug with `SystemSettings` being read from the wrong file path.
- `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually
- Increased timer task stack size (required due to issues when reading a properties file for the very first time)
- General cleanup
- Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left.
- Cleanup of T-Deck board (updated to new style)
2025-09-01 23:07:00 +02:00

36 lines
770 B
C++

#pragma once
#include "Dispatcher.h"
namespace tt {
/** Starts a Thread to process dispatched messages */
class DispatcherThread final {
Dispatcher dispatcher;
std::unique_ptr<Thread> thread;
bool interruptThread = true;
int32_t threadMain();
public:
explicit DispatcherThread(const std::string& threadName, size_t threadStackSize = 4096);
~DispatcherThread();
/**
* Dispatch a message.
*/
bool dispatch(Dispatcher::Function function, TickType_t timeout = portMAX_DELAY);
/** Start the thread (blocking). */
void start();
/** Stop the thread (blocking). */
void stop();
/** @return true of the thread is started */
bool isStarted() const { return thread != nullptr && !interruptThread; }
};
}