2024-11-26 18:30:54 +01:00

66 lines
1.6 KiB
C++

#include "Check.h"
#include "TactilityConfig.h"
#include "service/gui/Gui_i.h"
#include "lvgl/LvglKeypad.h"
#include "lvgl/LvglSync.h"
namespace tt::service::gui {
extern Gui* gui;
static void show_keyboard(lv_event_t* event) {
lv_obj_t* target = lv_event_get_current_target_obj(event);
keyboard_show(target);
lv_obj_scroll_to_view(target, LV_ANIM_ON);
}
static void hide_keyboard(TT_UNUSED lv_event_t* event) {
keyboard_hide();
}
bool keyboard_is_enabled() {
return !lvgl::keypad_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
}
void keyboard_show(lv_obj_t* textarea) {
lock();
if (gui->keyboard) {
lv_obj_clear_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
lv_keyboard_set_textarea(gui->keyboard, textarea);
}
unlock();
}
void keyboard_hide() {
lock();
if (gui->keyboard) {
lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
}
unlock();
}
void keyboard_add_textarea(lv_obj_t* textarea) {
lock();
tt_check(lvgl::lock(0), "lvgl should already be locked before calling this method");
if (keyboard_is_enabled()) {
lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr);
lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr);
}
// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
lv_group_add_obj(gui->keyboard_group, textarea);
lvgl::keypad_activate(gui->keyboard_group);
lvgl::unlock();
unlock();
}
} // namespace