Tactiliest/Tactility/Source/app/AppInstance.cpp
2024-11-27 21:13:07 +01:00

66 lines
1.5 KiB
C++

#include "app/AppInstance.h"
namespace tt::app {
#define TAG "app"
void AppInstance::setState(State newState) {
mutex.acquire(TtWaitForever);
state = newState;
mutex.release();
}
State AppInstance::getState() const {
mutex.acquire(TtWaitForever);
auto result = state;
mutex.release();
return result;
}
/** TODO: Make this thread-safe.
* In practice, the bundle is writeable, so someone could be writing to it
* while it is being accessed from another thread.
* Consider creating MutableBundle vs Bundle.
* Consider not exposing bundle, but expose `app_get_bundle_int(key)` methods with locking in it.
*/
const Manifest& AppInstance::getManifest() const {
return manifest;
}
Flags AppInstance::getFlags() const {
mutex.acquire(TtWaitForever);
auto result = flags;
mutex.release();
return result;
}
void AppInstance::setFlags(Flags newFlags) {
mutex.acquire(TtWaitForever);
flags = newFlags;
mutex.release();
}
_Nullable void* AppInstance::getData() const {
mutex.acquire(TtWaitForever);
auto result = data;
mutex.release();
return result;
}
void AppInstance::setData(void* newData) {
mutex.acquire(TtWaitForever);
data = newData;
mutex.release();
}
const Bundle& AppInstance::getParameters() const {
return parameters;
}
void AppInstance::setResult(Result result, const Bundle& bundle) {
std::unique_ptr<ResultHolder> new_holder(new ResultHolder(result, bundle));
resultHolder = std::move(new_holder);
}
} // namespace