Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

54 lines
1.1 KiB
C++

#include "Tactility/lvgl/LvglSync.h"
#include <Tactility/Mutex.h>
namespace tt::lvgl {
static Mutex lockMutex;
static bool defaultLock(uint32_t timeoutMillis) {
return lockMutex.lock(timeoutMillis);
}
static void defaultUnlock() {
lockMutex.unlock();
}
static LvglLock lock_singleton = defaultLock;
static LvglUnlock unlock_singleton = defaultUnlock;
void syncSet(LvglLock lock, LvglUnlock unlock) {
lock_singleton = lock;
unlock_singleton = unlock;
}
bool lock(TickType_t timeout) {
return lock_singleton(pdMS_TO_TICKS(timeout == 0 ? portMAX_DELAY : timeout));
}
void unlock() {
unlock_singleton();
}
class LvglSync : public Lockable {
public:
~LvglSync() override = default;
bool lock(TickType_t timeoutTicks) const override {
return tt::lvgl::lock(timeoutTicks);
}
bool unlock() const override {
tt::lvgl::unlock();
return true;
}
};
static std::shared_ptr<Lockable> lvglSync = std::make_shared<LvglSync>();
std::shared_ptr<Lockable> getLvglSyncLockable() {
return lvglSync;
}
} // namespace